Tag Archives: Tomb of Annihilation

The 10 Greatest Dungeons & Dragons Adventures Since 1985

This list of the 10 greatest Dungeons & Dragons adventures since 1985, draws from ratings, reviews, and appraisals from D&D fans, and then uses my completely unscientific aggregation of opinions to rank the 10 entries. The list only includes adventures … Continue reading

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Tomb of Annihilation (2017): Greatest D&D Adventures Since 1985—Number 9

Tomb of Annihilation (2017) is a fifth-edition Dungeons & Dragons adventure by Chris Perkins, Will Doyle, and Steve Winter for levels 1-11. Chris Perkins approach to adventure design seems to start with a collision of classic influences. Out of the … Continue reading

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5 Tricks for Creating Brilliant Dungeon Maps From Will Doyle

If you played the Dungeons & Dragons adventures Tomb of Annihilation or Storm King’s Thunder, you adventured through dungeon maps created by Will Doyle. In an episode of the Official D&D Podcast, D&D’s principle story designer, Chris Perkins, explained why … Continue reading

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Dungeon Masters, Don’t Prepare Plots and Encounters—Do This Instead

Every dungeon master sometimes throws characters into a combat encounter, and then sees players do something unexpected. We never expect a peaceful dialog. Later, the characters reach a mountain outpost stocked with perfectly crafted encounters and the players show ingenuity … Continue reading

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The Fun Thing D&D Players Love that No One Mentions and that the Game Almost Lost

Game mastering advice tends to lavish attention on what players enjoy. Things like playing a role, enjoying a sense of power, plotting strategies, and so on. Another pleasure of role-playing games ranks just as high, even though the folks who … Continue reading

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Mixing Threats from Weak to Lethal in a Dungeons & Dragons Game

When megadungeons ruled Dungeons & Dragons, adventurers selected a difficulty level by deciding how deep they dared to go. As the game matured, DMs started to design or select adventures for a party’s level. Players grew to expect that their … Continue reading

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How to Start a Sandbox Campaign

Dungeons & Dragons players don’t love sandbox adventures as much as they think, but such adventures can still offer fun. After I took aim at sandbox adventures, some dungeon masters running thriving open-world campaigns offered counterpoints. Michael S has run … Continue reading

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