Tag Archives: initiative

Unfrozen DMs, Annoying Spells, Dynamic Battles, and More Insights from the Comment Section

Time for another trip to the comment section. The unfrozen dungeon master In The Plight of the Unfrozen Dungeon Master, I wrote about DMs returning to Dungeons & Dragons and adapting the changes in the way folks play the game. … Continue reading

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The Best Ways to Track Initiative in Dungeons & Dragons

In my last post on tracking initiative, I surveyed every tracking technique I knew, from apps to combat pads. Five years later, I feel ready for a stronger statement: If you don’t use card stock tents to track initiative, you … Continue reading

Posted in Advice | Tagged , , , | 17 Comments

What the Player’s Handbook Should Have Explained about 6 Popular D&D Spells

Fifth edition Dungeons & Dragons features popular spells like fireball that leave little room for interpretation, but others that require extra help. Some spells only become clear after you chase rules in other parts of the book, others make key … Continue reading

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What to do when a player interrupts a role-playing scene to start a battle

Every dungeon master sees an impatient player spoil a scene sooner or later. Or sooner. The party talks with the Viper Queen when a player grows restless and blurts out, “I hit her with my axe!” If you have yet to … Continue reading

Posted in Advice | Tagged , , | 10 Comments