Tag Archives: death

Can a DM Have Monsters Kill Fallen Characters Without Bringing Hurt Feelings?

In Dungeons & Dragons, the threat of death makes the game exciting, but actual death brings a character’s story to an end that usually feels sad and disappointing. Fifth-edition D&D copes with this conflict by making death virtually impossible for … Continue reading

Posted in Advice | Tagged , | 21 Comments

Turning Character Deaths in D&D Into Deals that Benefit Game and Story

A few years ago, I heard someone suggest what I then considered the worst bit of roleplaying game advice ever: Let players choose whether to allow their characters to die. Except, hear me out, maybe something like that could work. … Continue reading

Posted in Advice, Role-playing game design | Tagged , , , , | 20 Comments

How Character Death Lands D&D in a Tug-of-War Between Game and Story

Character death has always torn Dungeons & Dragons between game and story. The threat of death makes the game exciting, but actual death brings a character’s story to an unsatisfying end that can disrupt a campaign. Without characters facing the … Continue reading

Posted in Role-playing game design, Role-playing game history | Tagged , , , , , , | 10 Comments