Tag Archives: Metamorphosis Alpha

Why Dungeons & Dragons (and Role Playing) Took Years to Leave the Dungeon

The Dungeons & Dragons game’s original 1974 version offered two types of adventure: dungeons and wilderness. In such site-based adventures, players’ decisions about where to go set the course of the adventure. These adventures revolve around on a map with a … Continue reading

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The awkward role of Wisdom in fantasy role playing

In original Dungeons & Dragons, what did Wisdom represent? Knowledge gained from experience? Not at first level. Good sense or judgment? Perhaps, but those qualities are normally under the full control of the player, so why bother with an ability … Continue reading

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Ability scores in fantasy role-playing games up to 1983

While researching some posts, I looked at the ability scores in the fantasy role-playing games published from 1974 to 1983. My notes grew until they became the tables that appear here. These tables encompass nearly every fantasy RPG published between … Continue reading

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How leaving the dungeon left a big void in role-playing games

Nowadays, designers of role-playing focus their game’s design around an answer to a central question: “What will characters in the game do?” Modern RPGs focus on some core activity and optimizing the system so players have as much fun as … Continue reading

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