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Tag Archives: Call of Cthulu
The brilliance of unrealistic hit points
(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) After the role-playing game hobby’s first 10 years, designers turned from strict realism and began to design rules that both supported a game’s … Continue reading →
Posted in Role-playing game design, Role-playing game history
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Tagged Call of Cthulu, Chainmail, Dave Arneson, Dungeon Master's Guide, Gary Gygax, hit points, ironclads, Paranoia, realism
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