Tag Archives: Dungeon Master’s Guide

Speed factor, weapon armor class adjustments, and skill challenges

(Part 3 of a series, which begins with Evolution of the skill challenge.) The first edition of Advanced Dungeons & Dragons included lots of rules that no one uses: weapon speed factor, weapon armor class adjustments. A little of that tradition lived … Continue reading

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The skill challenge: good intentions, half baked

(Part 2 of a series, which begins with Evolution of the skill challenge.) The forth edition rules make the encounter the central activity of the Dungeons & Dragons game. The Dungeon Master’s Guide says, “Encounters are the exciting part of … Continue reading

Posted in D&D fourth edition, Role-playing game design | Tagged , , , | 2 Comments