For tier 2 of my Dungeons & Dragons weekend, I ran Necropolis of the Mailed Fist, billed as a “punishing one-session tournament dungeon designed for four 8th‑level 5th Edition characters.” My group relishes punishing tournament D&D games and once made the annual D&D open championships the center of our gaming year, so the Necropolis seemed tailor made. See Why the awesome Dungeons & Dragons Championship should return.
Necropolis author Sersa Victory specializes in tournament-style deathtraps flavored like the concentrated essence of every graveyard-and-murder-themed heavy metal album cover. The Necropolis delivers. In the first room, one character had his eyes torn out. The adventure includes a creature called a constellation of living spheres of annihilation. For the right audience it works brilliantly, and I ran it for the right crowd.
That said, because every room includes a page or two of connected puzzles, traps, and monsters, I often found running the adventure taxing. As I flipped pages, I sometimes worried that I failed to keep the fast pace needed for maximum engagement. Confession time: I love encounters with more in play than monsters to kill, but this adventure layers so much into every scene that I wished for a bit less. I feel so ashamed. A more measured approach to heaping punishment would have limited the simultaneous moving parts that demand a DM’s attention.
Later in the weekend, when I ran a tier 4 adventure of my own making, I took the lesson to heart and eliminated some complicating elements from an encounter that hardly seemed to need the filigree.
“…one character had his eyes torn out…” There is no game mechanic for this in 5e, unless I’m mistaken. Was this just a narrative embellishment or some wicked ability of a new home-brewed monster? Please elaborate.
Lingering Injuries, DMG
Um… the blinded condition?