Tag Archives: dungeon master screen

Improved fifth-edition dungeon master screen and initiative tents

When the first set of fifth-edition Dungeons & Dragons basic rules arrived, I created dungeon master screen inserts. I put these pages in my mini screen from Hammerdog Games. Others have attached them to screens of their own creation. As I have used my screen, I noticed that I never reference some panels, and that some questions still often lead me to the books. Based on experience, I revised my screen inserts.

Download the updated dungeon master screen inserts.

The new PDF includes all the pages in the old set, but adds some new pages, and tweaks the old pages. Choose which pages to use.

Mini dungeon master's screen on table

I never looked at my screen’s list of skills and tool proficiencies, so I replaced this panel. Instead, I added an insert for encounter building. When I improvise an encounter, I typically reference the Experience Thresholds by Character Level table. This table helps me avoid creating an easier or harder fight than I want. Also, the table offers a handy guide for awarding experience for non-combat encounters.

My screen will also lose the insert for movement types. I don’t need a whole page to tell me that slower forms of movement cost an extra foot for each foot moved.

I still wanted the table of typical difficulty classes and the jump distances, so I copied those items to a new panel. This replacement adds the effects of cover and the DCs for tracking and concentration checks.

Everyone knows you can use an action to cast or attack, right? In place of these obvious entries, the table of Actions in Combat adds rules for grappling and shoving .

Finally, my existing screen had no rules facing the players, only pictures. I yanked one of the pictures and added the table that shows experience points needed to level. I hope players stop asking me how many points they need to level up.

Initiative tents

Initiative tents

I also updated my initiative tents for fifth edition. The player tent loses the insight score and adds a place for armor class. The monster tent replaces the various defenses with the three most common saving throws. On the player-facing side, I added a big box for armor class. Sometimes, I speed combat by marking the AC where everyone can see. You can set these tents on the table or hang them atop your DM screen. For more on using the tents, see “Everything I know about tracking initiative.”

Download the initiative tents.

Mini Dungeon Master’s screen for fifth-edition Dungeons & Dragons

For reasons explained in my post “Dungeon master’s Screen,” I tend to use a screen. Standard-sized screens stand too tall for my taste, so I prefer the 6-inch-tall mini version of the World’s Greatest Screen from Hammerdog games. This screen is constructed like a loose-leaf binder, with clear-plastic pockets on both sides.

Mini dungeon master's screen on tableI have created rules inserts for fifth-edition Dungeons & Dragons, which you can download as a PDF file. Put them in the Hammerdog screen, or just put the inserts on cardboard and fabricate your own screen. You’ll need to add your own pictures.

Update: My improved inserts include more panels that you may need. Choose the ones you find most useful.

Update: NewbieDM used my rules inserts as part of his own homebrew DM screen.

Dungeon master’s screen

At the big conventions like GEN CON, I always like to walk the Dungeons & Dragons play area to see how some of the other dungeon masters run their tables. I see very few DM screens. I understand the appeal of dropping the screen; I don’t like peering over that little wall either.

Nonetheless, I continue to use a screen for D&D for a few reasons:

  • I track initiative using folded cards draped across the top of the screen. Though I could stand the cards on the table, hanging them makes them a bit more visible.
  • As a player, I prefer not to see the DM’s notes. But when the DM spreads his pages on the table, my eyes tend to settle on them. I would rather not worry about averting my gaze from Medusa.
  • Some players want to look, but I want to maintain an element of surprise and uncertainty.
  • I reference some rules and tables often enough for them need a place on a screen. This includes rules for monster knowledge checks, some uncommon actions, and the “Difficulty Classes for Level” table, which is essential for organized play.
  • Tradition.

Despite my preference for a screen, standard-sized screens stand too tall for my taste. I prefer the 6” tall mini version of the World’s Greatest Screen from Hammerdog games.Mini dungeon master's screen on table

This screen is constructed like a loose-leaf binder, with clear-plastic pockets on both sides. I filled the DM-side pockets with the tables and rules I needed most at the table. For the player sides, I inserted artwork cribbed from the first edition, Advanced Dungeons & Dragons screen.  In my opinion, David Trampier stands as the finest of the early D&D artists, and his collage on this screen may be his best work. It still calls me to adventure.  Not shown in the picture, the players’ side also includes a tribute to Gary with the image of a signed cover of the first Greyhawk supplement.

Signed Greyhawk Cover

You can download a PDF copy of my fourth-edition rules inserts here and my fifth-edition inserts here. I created the inserts using Adobe FrameMaker, so I’m afraid the source files will be unusable to tinkerers.