Tag Archives: Stephen Radney-MacFarland

The History of Traps In Dungeons & Dragons

In original Dungeons & Dragons, the three brown books only include one rule for traps. “Traps are usually sprung by a roll of a 1 or a 2 when any character passes over or by them.” That’s it. Except for … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , | 12 Comments

Fourth edition gives traps a new design

When the fourth edition designers rethought D&D, they saw traps as posing two core problems: Traps can frustrate players Traps can slow play to tedium Problem: Traps that challenge player ingenuity can lead to player frustration. This problem arises when … Continue reading

Posted in D&D fourth edition, Role-playing game design, Role-playing game history | Tagged , , , , , | Leave a comment