Whenever I unpack my dry-erase maps and tiles, I reveal the remains of past games. Today, this residue includes the usual battlegrounds drawn in 5-foot squares, but also names like Syndra Silvane and Ytepka, experience numbers, damage totals, a sketch of the Chapel of Kukulkan from Tamoachan, and a rough map of the Nangalore in Chult.
As much as dungeon masters serve as a referees and facilitators, we need to act as communicators. So I use my dry-erase grids as white boards to help reveal the game world to the players, to remind players of place and character names, to emphasize key details, and so on. At any Dungeons & Dragons table, I’m never the only one who tends to think visually.
This habit led me to discover an advantage interlocking gaming tiles boast over the conventional battle mats. I can pick up one tile, write or draw, and set tile back down. No more struggling to write “Ytepka” upside down for the players to see.
Compared to a conventional battle mat, interlocking, dry- or wet-erase tiles bring other advantages. You can draw tiles in advance, and then reveal them as characters explore. As characters travel, adding tiles extends your map. Characters and their miniatures can roam without leaving the table.
Dry- and Wet-Erase Interlocking Tiles
Two companies now sell dry- or wet-erase interlocking tiles with either 1-inch grids or hexes.
Gaming Paper’s tiles consist of heavy cardboard like the board in your Monopoly game, but thicker. I can hold a rigid tile in 1 hand and draw with the other. The glossy surface takes dry-erase markers. The 8×11 size fits with your game books in a bag or on a bookshelf. The construction makes the boards inexpensive, but it means that careless erasing will peel the paper surface from the boards.
I haven’t seen the tiles from Role 4 Initiative. They come on 1/8-inch-thick chipboard, so they should prove more durable than cardboard. The tiles work with both wet- and dry-erase markers. Dry erase marks lift without water, but they tend to smear during transport or storage. Wet-erase marks stay sharp. These tiles come in both 10×10 and 5×5 sizes, which makes packing a bit more awkward, but which helps DMs fit dungeon walls within tile borders.
Nothing stalls a fight on a grid like an area-effect spell. Everyone waits while someone counts and recounts squares, and then figures angles like a pool shark. For fireballs and other circles, my macrame rings trim minutes from the process. To make 30-foot cones just as simple, I shaped 12-gauge, aluminum craft wire and electrical tape into a template. For Cone of Cold, I bent an 30-foot extension.
For improved versions, I would like to find stiffer wire. My wire holds up at the table, but packing requires care. I nestle the pieces under the flat cover of my compartment case.
Bags for Games Masters
I used to think that scrapbooking served as lonely fun, but scrapbookers gather together to craft. And companies design amazing bags suited for their ventures. We DMs lack the same market clout, but a bag made for scrapbooking holds my Dungeons & Dragons gear so well that only an embroidered ampersand would improve it.
The 360 Crafters Rolling Bag from We Are Memory Keepers holds a compartment case full of miniatures alongside a stack of hardcovers. Pockets cover the bag inside and out, offering a place for everything. Plus, mesh reveals each pockets’ contents, so I can find things without digging. Plus, the bag stands open beside my DM’s chair, keeping everything in easy reach. I can start a game without unpacking.
Admittedly, the selection of cheerful colors and breezy patterns hardly says killer DM, but I can add my own green, devil patches.
Wet-Wipe Chalk Marker
Until technology brings me a video display that I can unroll at a convention table, I’m stuck using paper maps. To bad, because I dream of using electronics to show a map and reveal only the features within the characters’ sight. I experimented with a low-tech alternative.
- Set a players’ version of a dungeon map under the Lexan sheet I sometimes use to keep battlemaps flat.
- Conceal the map with a wet-wipe chalk marker—the sort of marker a school’s homecoming committee uses to decorate the windows of businesses on Main Street.
- As players explore, wipe away the chalk marks, revealing the map.
Unfortunately, the chalk coating proved too hard to remove. Scraping caused it to flake off in ragged patches, revealing too much and leaving a blizzard of white powder. A wet paper towel left white smears and also lacked precision. I count wet chalk as a failed experiment, so I’m back to waiting for a packable, 30-inch display.
Related: Photo Guide to Dungeon Masters Tools