Tag Archives: Baldur’s Gate: Descent Into Avernus

How the Flawed Hooks in Descent Into Avernus Might Make D&D Players Feel Railroaded

Everyone giving Dungeons & Dragons advice tells dungeon masters how to start an adventure with a hook. This includes me, last week. That advice usually stops after the first hook, and it shouldn’t. Sure, adventures that lure characters into the … Continue reading

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The D&D Adventures That Stumble by Missing the Hook

Every adventure starts with a hook that (1) entices the characters to follow some goal and (2) reveals ways to reach that goal. Appealing to rogues, paladins, and players A good adventure hook appeals to both the party’s rogues and … Continue reading

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Improve the Start of Baldur’s Gate: Descent Into Avernus With These 2 Add-On Adventures

Baldur’s Gate: Descent Into Avernus suffers from a slow start. The adventure begins when the material plane around the city of Elturel splits open. Massive, flaming chains reach from the gash, seize the city, and drag it to hell. But … Continue reading

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