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Tag Archives: Monster Manual
The Stories (and 3 Mysteries) Behind D&D’s Iconic Monsters
Like every other kid who discovered Dungeons & Dragons in the late 70s, the Monster Manual suddenly became my favorite book. I studied the pages, and then turned to books of mythology to learn more about cyclopses, manticores, and harpies. … Continue reading →
Posted in Role-playing game history
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Tagged Charles Stross, David Zeb Cook, Gary Gygax, George R.R. Martin, James Ward, Monster Manual, monsters, Rob Kuntz, Tim Kask, Ultraman, Vogt
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5 Comments
Basic and Advanced—Why Gary Gygax claimed Advanced Dungeons & Dragons was a different game (Part 6)
The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading →
Basic and Advanced—Was Advanced Dungeons & Dragons a different game? (Part 5)
The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading →
Basic and Advanced—the time Dungeons & Dragons split into two games (Part 1)
The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading →
Why the Temple of the Frog, Dungeons & Dragons’ first printed dungeon, seemed unplayable
In the winter of 1977, the Dungeons & Dragons basic set introduced me to the game. Hooked, I sought everything I could find for the game. The new Monster Manual delivered a treasury of creatures—with pictures! The white box gave … Continue reading →