Even though I love playing wizards, I sometimes wish I could skip spell selection. I can easily get mired among all the options—so many seem appealing.
This page serves players like me who want a shortcut through the spell catalog. The page also helps newer players who want to focus on stronger choices without getting lost in spell descriptions.
Cantrips
For a typical wizard, pick these cantrips: Mage Hand, Minor Illusion, Shocking Grasp, and Firebolt. Instead of Minor Illusion, many players favor Light, Prestidigitation, or Mending.
Spell selections
To select spells for an effective wizard from levels 1-17, fill your spell book with the second column up to your level, and then prepare the spells listed in the third. If you want some customization, the last column gives some strong alternatives that you can swap for the regular picks. For these spells, I note the school of magic so specialists can select more spells that fit their specialty.
Level | Add to Spell book | Prepared (Wizard Level + Int Bonus) | Strong Alternatives |
---|---|---|---|
1 (Int 16) | Detect Magic Find Familiar Mage Armor Magic Missile Shield Charm Person |
Mage Armor Magic Missile Shield Charm Person (levels 1-2) |
Level 1 Sleep (En) Tasha’s Hideous Laughter (En) Protection from Evil and Good (A) |
2 | Comprehend Languages Thunderwave |
Thunderwave (levels 2-5) | |
3 | Misty Step Shatter |
Misty Step Shatter (levels 3-4) |
Level 2 Detect Thoughts (D) Dragon’s Breath (T) (for familiars) Flaming Sphere (C) Phantasmal Force (I) |
4 (Int 18) | Suggestion See Invisibility |
Suggestion See Invisibility (Levels 4-10) |
|
5 | Fireball Fly |
Fireball Fly (Levels 5-6) |
Level 3 Hypnotic Pattern* (I) Leomund’s Tiny Hut (Ev) Summon Undead (N) |
6 | Dispel Magic Counterspell |
Dispel Magic | |
7 | Greater Invisibility Polymorph |
Polymorph Counterspell* |
Level 4 Banishment* (A) Charm Monster (En) Summon Aberration (C) Wall of Fire (Ev) |
8 (Int 20) | Dimension Door Haste |
Dimension Door Haste |
|
9 | Rary’s Telepathic Bond Wall of Force |
Wall of Force | Level 5 Animate Objects* (T) Conjure Elemental (C) Contact Higher Plane (D) Synaptic Static (En) |
10 | Bigby’s Hand Passwall |
Passwall | |
11 | Chain Lightning True Seeing |
Chain Lightning True Seeing |
Level 6 Mass Suggestion (En) Otto’s Irresistible Dance (En) Programmed Illusion (I) |
12 | Disintegrate Scrying |
Disintegrate | |
13 | Plane Shift Teleport |
Teleport | Level 7 Forcecage* (Ev) Reverse Gravity (T) |
14 | Crown of Stars Etherealness |
Crown of Stars | |
15 | Antimagic Field Sunburst |
Antimagic Field | Level 8 Dominate Monster (En) Incendiary Cloud (C) Power Word Stun (En) |
16 | Contingency Mordenkainen’s Magnificent Mansion |
Sunburst | |
17 | Foresight Shapechange |
Foresight | Level 9 Meteor Swarm (Ev) Wish (C) |
The spell selection table assumes your Intelligence matches the scores in the level column. Most will. For different Intelligence scores, you may need to adjust the number of prepared spells.
Especially at lower levels, some spells get surpassed by more powerful options. For these spells, the table lists a recommended level range to prepare the spell. Higher-level wizards can still prepare these spells, but that means dropping other options. Once your level rises above the recommended range for a spell, cross it off your list of prepared spells. If you create a higher-level wizard, just skip preparing the spells that recommend a level below yours.
A few powerful spells may diminish the fun of the game, for example Banishment and Animate Objects both appear on my lists of annoying spells. I put asterisks by these spells and only one, Counterspell, appears among my regular selections. In other cases the list favors more fun spells that fill similar roles. For example, like Banishment, Polymorph can remove foes as threats, plus it offers more versatility.
How would your choices differ from mine?