Tag Archives: concentration

Concentration Frustrates D&D’s Rangers More than Paladins and Hexblades, but Unearthed Arcana Helps

Concentration rates as one of the best additions to the fifth-edition Dungeons & Dragons rules. In earlier editions, higher-level parties might enter a fight layered with spells like haste, invisibility, fly, blur, protection from energy, and on. Players needed spreadsheets … Continue reading

Posted in Role-playing game design | Tagged , , , | 3 Comments

How fifth edition keeps familiar spells and a Vancian feel without breaking D&D

In my last post, I described the how Dungeons & Dragons tended to break once players gathered too many magic items or certain combinations of items. Earlier editions included several rules that worked to prevent the problem, but fifth edition’s … Continue reading

Posted in D&D fifth edition, Role-playing game design, Role-playing game history | Tagged , , , | 15 Comments

Five new or different rules in the fifth-edition Dungeons & Dragons game

With the launch of the fifth edition of Dungeons & Dragons, the designers hosted panels at Gen Con 2014 introducing the game to new and returning players. You can listen to designers Rodney Thompson and Greg Bilsland at one of … Continue reading

Posted in D&D fifth edition, Rules | Tagged , , , , , , | 6 Comments

Top 5 rules questions from new Dungeons & Dragons fifth-edition players

Just under a year ago, I posted a Q&A based on questions players at Gen Con asked about the Dungeon & Dragons Next rules. With Next now available as the official fifth-edition rules, some of the answers change. This post … Continue reading

Posted in D&D fifth edition | Tagged , , , | 26 Comments