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Tag Archives: Tony Bath
Fourth Edition Proved D&D Works Without Saving Throws, So Why Did They Come Back?
Fourth edition dropped saving throws in favor of to-hit rolls and showed that D&D works without saves. Mathematically, to-hit rolls and saving throws just flip the numbers so that a high roll benefits the person casting the die. Rather than … Continue reading →
Posted in Role-playing game design, Role-playing game history
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Tagged armor class, elegance, Mike Mearls, saving throws, to-hit rolls, Tony Bath, traps
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22 Comments
For 25 Years, D&D Put Saving Throws In Groups Made For Just 3 Creatures and 2 Spells
Today, Dungeons & Dragons of matches saving throws to ability scores. But for most of the game’s history, D&D grouped saving throws by 5 sources: spell or staff, wand, death ray or poison, turned to stone, and dragon breath. These … Continue reading →
Posted in Role-playing game history
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Tagged Chainmail, Dungeon Master's Guide, Gary Gygax, saving throws, Tony Bath
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5 Comments