Tag Archives: ability modifiers

How D&D Next moves toward a simpler core game

In “From the brown books to next, D&D tries for elegance,” I discussed how the Dungeons & Dragons Next designers work toward a simpler, more elegant core game. This post describes some of the simplifications that appeared in the public … Continue reading

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Multiple attacks, ability checks, and keyed illustrations revisited

At Gen Con 2013, I’ll be running the Dungeons & Dragons Next adventure Murder in Baldur’s Gate most mornings and afternoons. If you attend Gen Con, check my photo in my About section, and then find me and say hello. … Continue reading

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In D&D Next, ability modifiers are too small for the ability check mechanic

Imagine the scene: Fastfeet the Rogue and Joe Average need to cross a rickety rope bridge before kobolds have time to drop a bolder from the cliffs above. Fastfeet, with dexterity 20, stands as the quickest halfling alive. Joe Average. … Continue reading

Posted in D&D fifth edition, Role-playing game design | Tagged , , , | 15 Comments