Category Archives: Role-playing game history

Red Hand of Doom (2006): Greatest D&D Adventures Since 1985—Number 2

Red Hand of Doom (2006) is a 3.5 edition Dungeons & Dragons adventure by Richard Baker and James Jacobs for levels 6-12. Red Hand of Doom pits the characters against an overwhelming horde of hobgoblins and monstrous allies loyal to … Continue reading

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Lost Mine of Phandelver (2014): Greatest D&D Adventures Since 1985—Number 3

Lost Mine of Phandelver (2014) is fifth-edition Dungeons & Dragons adventure by Richard Baker and Chris Perkins for levels 1-5. Adventures created to introduce new dungeon masters to D&D must be simple to run. Sunless Citadel offered DMs an easy … Continue reading

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Curse of Strahd (2016): Greatest D&D Adventures Since 1985—Number 4

Curse of Strahd (2016) is a fifth-edition Dungeons & Dragons adventure for levels 1-10 by Chris Perkins with Adam Lee, Richard Whitters, and Jeremy Crawford. Fifth-edition hardcover adventures like Tomb of Annihilation pull inspiration from a catalog of classic modules. … Continue reading

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Dead Gods (1997): Greatest D&D Adventures Since 1985—Number 5

Dead Gods (1997) is a second-edition Advanced Dungeons & Dragons adventure by Monte Cook for levels 6-9. Dead Gods boasts more than the best title of any D&D adventure, it features the most audacious storytelling. To start, the book includes … Continue reading

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Madness at Gardmore Abbey (2011): Greatest D&D Adventures Since 1985—Number 6

Madness at Gardmore Abbey (2011) is a fourth-edition Dungeons & Dragons adventure by James Wyatt with Creighton Broadhurst and Steve Townshend for levels 6-8. Fourth edition’s early scenarios lavished attention on combat encounters strung into linear adventures designed to ensure … Continue reading

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Vault of the Dracolich (2013): Greatest D&D Adventures Since 1985—Number 7

Vault of the Dracolich is a D&D Next adventure By Mike Shea, Scott Fitzgerald Gray, and Teos Abadia for level 4 characters. The Living Greyhawk organized-play campaign pioneered a popular new way to play Dungeons & Dragons at conventions. In … Continue reading

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Sunless Citadel (2000): Greatest D&D Adventures Since 1985—Number 8

Sunless Citadel (2000) is a third-edition Dungeons & Dragons adventure by Bruce Cordell for levels 1-3. When Dungeons & Dragons started, creating an introductory adventure must have been easy. The adventure setting could stick close to the mundane: back alleys … Continue reading

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Tomb of Annihilation (2017): Greatest D&D Adventures Since 1985—Number 9

Tomb of Annihilation (2017) is a fifth-edition Dungeons & Dragons adventure by Chris Perkins, Will Doyle, and Steve Winter for levels 1-11. Chris Perkins approach to adventure design seems to start with a collision of classic influences. Out of the … Continue reading

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The Gates of Firestorm Peak (1996): Greatest D&D Adventures Since 1985—Number 10

The Gates of Firestorm Peak (1996) is a second-edition Advanced Dungeons & Dragons adventure by Bruce Cordell for levels 5-8. When TSR introduced the second-edition Player’s Option books, new designer Bruce Cordell drew the job of writing an adventure highlighting … Continue reading

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Why Did So Many Classic Adventures Come From 7 Years of D&D’s 45-Year History?

When Dungeons & Dragons fans rate adventures, the ones published early get the most accolades. In 2004, Dungeon magazine listed the greatest adventures of all time. Of 30 adventures, 20 came from 1985 or earlier. TSR started publishing adventures in … Continue reading

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