Tag Archives: Monte Cook

A role-playing game player’s obligation

“Always seek to contribute the most to the team’s success. From the players’ and the PCs’ standpoint any role-playing game is a group endeavor. Individual success is secondary to the success of the group, for only through group achievements can … Continue reading

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Using your players’ metagaming to mess with their heads

Way back in “The 11 Most Useful Types of Miniatures,” I confessed that whenever a battle map includes a statue, I always place a statue miniature on the map. The characters inevitably sidle around the statue, expecting it to animate … Continue reading

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D&D next re-empowers DMs; players stay empowered

How much should the outcomes of the characters’ actions be decided by the game master instead of the rules? Before role-playing games, the rules of a game specified every action players could take, and then decided the outcome of each … Continue reading

Posted in D&D fifth edition, Role-playing game design | Tagged , , , , , , , | 5 Comments

Scry and fry

(Part 2 of a series, which begins with Spells that can ruin adventures.) Third edition Dungeons & Dragons added the Scrying spell, which unlike Clairvoyance and Clairaudience could target a creature rather than just a familiar location. Scrying worked in … Continue reading

Posted in Role-playing game history | Tagged , , , , , | 1 Comment