Tag Archives: Monte Cook

Is it noticed? How to run alertness

Introducing the spot check In this post, I cite “spot checks” to refer to third edition’s Spot checks, Next’s Wisdom (Perception) checks, and tests of awareness made with 4E and Pathfinder’s Perception skill. The Spot skill and its descendents rate … Continue reading

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A role-playing game player’s obligation

“Always seek to contribute the most to the team’s success. From the players’ and the PCs’ standpoint any role-playing game is a group endeavor. Individual success is secondary to the success of the group, for only through group achievements can … Continue reading

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Using your players’ metagaming to mess with their heads

Way back in “The 11 Most Useful Types of Miniatures,” I confessed that whenever a battle map includes a statue, I always place a statue miniature on the map. The characters inevitably sidle around the statue, expecting it to animate … Continue reading

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D&D next re-empowers DMs; players stay empowered

How much should the outcomes of the characters’ actions be decided by the game master instead of the rules? Before role-playing games, the rules of a game specified every action players could take, and then decided the outcome of each … Continue reading

Posted in D&D fifth edition, Role-playing game design | Tagged , , , , , , , | 5 Comments

Scry and fry

(Part 2 of a series, which begins with Spells that can ruin adventures.) Third edition Dungeons & Dragons added the Scrying spell, which unlike Clairvoyance and Clairaudience could target a creature rather than just a familiar location. Scrying worked in … Continue reading

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